Mat Van Den Art's Blog

TRULY GLOBAL – CYCLE

Posted in "M" Master Artwork Development by matvandenart on August 9, 2010

This blog entry follows the research into creation of TRULY GLOBAL and CYCLE artoworks

My intention was to visualize globalization. The effect our behaviour – consumer or soical, can have over people half world away.

Little planets are created by applying a stereographic projection to a spherical  panorama. It is possible to seamlessly move from a birds-eye view in the sky to that of a bug on the ground!

This technique allows its users to visualize microcosmos of the particular place the panorama was taken at. Creating unique world – world within world.

Equirectangular panoramas

To generate these images we start with a spherical (equirectangular) panorama. This is an image where the x-axis corresponds to the longitude around a sphere (0-360 degrees) and the y-axis is the latitude (-90 to 90 degrees). For any longitude or latitude position on a sphere we can retrieve the colour directly from the corresponding x,y coordinates on the panorama image. A proper equirectangular panorama should be twice as wide as tall, e.g. 1024×512 pixels.

Stereographic projection is a mapping that projects a sphere onto a plane, as illustrated with the world map below. It is conformal, which means that it preserves angles locally (note the grid lines still cross each other at right angles) although it doesn’t preserve areas or distances.

This approach is well known from globuses. Where world image can be mapped onto spherical surface changing its substance from two dimensional to three dimensional object.

Click and drag your mouse in the Flash movie below to change the longitude and latitude of the viewing point. Press any key to change the panorama image.

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Although the visualization method is visually pleasing and innovative, it dows not suffice the project’s brief. Equirectangular panoramas still/interactive attract attention to one place and one place only, making it centre of the sub-universe. In my project I wanted to create an impression of global interconnection with great implications to all of us.

Gianbattista Vico argued, knowledge invention involves not only ingenuity and imagination, but recollection. In my view, one of the primary functions of creative research is to study, document and valorise these periods in which the usual logic of combination is suspended.

What Vico says is that we do not need to search for new knowledge/information in new places but we can gain it by combining the information already available to us simply displayed in appropriate innovative form.

Cristobal Vila in his short film Nature by Numbers was able to interpret mathematical formulas of Fibonacci Series and Spiral, The Golden and Angle Ratios, The Delauney Triangulation and Voronoi Tessellations in the visual form assuring understanding by general public.  Vila was able to show the audience these formulas have reality beyond the minds of mathematicians. They present themselves in nature. Choice of innovative visualization method enabled Christobal Vila’s project to generate new awareness and possibly generate new personal knowledge for individual audience members.

Numbers are part of every statistic. The statistics reflecting the past/current state of global issues. That is why I decided to continue my research into the field of visualization of mathematical statistics.

I first heard about Guilloché patterns in a recent post over at the Ministry of Type blog run by Aegir Hallmundur. Guilloché machines (also known as geometric lathes) have been used since the 17th century by watchmakers and goldsmiths, such as Fabergè, for for ornamentation.

see more….

Guilloché patterns are visualization of mathematical formulas creating visual output. Guilloché patterns allow us to visualize a mathematical value of time + x within the equasion itself. This enables us to visually observe the evolution of x value over the time.  Guilloché patterns are simmilar to harmonograph.

The Harmonograph was a 19th century curiosity for visualising the mathematics of music.

A common form of the device was to have two pendulums that swing at right angles to each other. From the top of each pendulum an arm that is attached to a pen. By changing the relative swinging frequency of the pendulums the pen will trace out some interesting shapes. An additional variation is to also attach the paper platform to the top of a third pendulum and set this spinning.

The equations that describe the behaviour and a detailed explanation of the physical devices are detailed by Paul Bourke. There is also a superbly illustrated book by Wooden Books dedicated to Harmonographs.

This particular drawing exercise of the nature opens us even more intricate questions about the art. Is it necessary for an art to be visualized to be art. Can an idea be art? Music can be art without being written. Music can be visualized in the form of tones as well as the from of wavelengths it invokes in the space.

See music harmonograph visualization:

<Courtesy of Matej Pavlicek>

In that case I am asking; Is not our understanding of drawing limited by seeing it only as a collection of lines depicting particular view? If music can be represented by the language of notes as well as by visualization of wavelengths can also drawing be represented dually? Painter surely sees the landscape as the eyes see it but does the mathematician have the same understanding of it? What If I draw a particular element of nature in the form of equation?

r=1 /N(1/D)

D= log (N) / log (1/r)

Is artistic world ready to understand this form of representation as a work of art?

Digital era allowes us to take the visualization of music/or any other data source changing over the time int different dimension. Below you can see music visualization examples visualized using trapcode particular.

Example allowed information about the current tone’s value to be visualized while captured over the time creating various oscilating shapes. But this approach still enables us to visualize only one statistical value. To make this example useful for statistical data visualiation in general it is necessary to find innovative ways of adding variables to the visualization.

Adding colour/opacity variable allows to plug another data source to the final visualization as presented on following example. Further values/variables can be interpreted in the size, scale, colour-gradient, direction of the motion, particle dispersion.

Simple adding of variables is essential for successful data visualization. However it will not help me to visualize the problem globaly. That is why I decided to research mathematical fractals. It can be simply put that our nature is collection of fractals.

The Fractal Explorer plugin is a couple of Pixel Bender filters that will generate Mandelbrot and Julia set fractals to any power in real-time. The first filter is for standard fractal colouring whereas the second is optimised to use a technique called ‘orbit trapping’ to map an image into fractal space.

Ability of a painter to limitlessly move with the brush on the canvas gives him a full creative freedom. Combination of colour applied on the canvas creates framework for artistic process. In the language of digital art the colour is substituted by bytes. Primary number change of which triggers a mathematical function result of which is graphical representation of original mathematical equation in graphical space.

<Courtesy of Matej Pavlicek>

When mathematical representation of Fractal patterns was first discovered, mathematicians were still unable visually prove all its complexities. Only in the age of digital revolution when the seemingly limitless processing power of computers was introduced to the concept of fractal patterns the break through happened. Indefinite visual representation of fractal theory could be visually drawn. For now human eyes and the quality of print technologies remains the limiting factor for two dimensional representation of natural fractal patterns. However computer monitors and other digital display devices nowadays allow us to look indefinitely into the fractal space deepening our understanding of complexity and ingeniousness of the hidden natural processes we began to understand only recently.

Mathematics representation of complex models of natural behaviour is closely related to chaotic systems. A fractal is a geometrical shape which looks the same when magnified an arbitrary number of times. The most interesting fact is that through the use of fractals it is possible simulate appearance of patterns in nature — including plants, branching trees, coastlines, rivers, weather systems, stocks, crystal growth or even population social patterns.

Digital era enables digital artists/designers to make best use of seemingly limitless computational power of present-day computers to recreate these complex natural models of behaviour in digital form.

The geometry of Fractals brings us a new appreciation for the natural world and the patterns we observe in it.
Many things previously called chaos are now known to follow subtle fractal laws of behaviour. So many things turned out to be fractal that the word “chaos” itself (in operational science) had redefined, or actually for the FIRST time Formally Defined as following inherently unpredictable yet generally deterministic rules based on nonlinear iterative equations. Fractals are unpredictable in specific details yet deterministic when viewed as a total pattern – in many ways this reflects what we observe in the small details &amp; total pattern of life in all it’s physical and mental varieties, too ….

We recognize fractals after a few dozen repetitions or iterations of the original shape as a Perfect Fractal. This behaviour originates in the abstract world of maths. How and why can this be? Answering How is the nature always follows the simplest and most efficient path. Fractals are maps of the simplest paths sliding up the scale of Dimensions (from 2-D to 3-D). Scientists understand it as simply an artefact of nature’s elegance that we find exact correspondences between these inherently existing mathematical forms and natural patterns, and even living creatures of many types.

Being a digital designer, it is often necessary in my practice to reproduce various forms of nature or natural behaviour in digital world. This past experience allows me to conceive the nature in the different view as most of other people see it. My previous practice enabled me to study nature and its forces and laws in mathematical terms. Understanding of these rules and subsequent mathematical representation enabled me successfully communicate with the computer scripting environment using the language of applied mathematics. Fractals, attractors and theory of chaos gives scientists, mathematicians, botanists and digital artists/designers an opportunity for intimate observation of the mechanisms behind the natural processes.

Ability of a painter to limitlessly move with the brush on the canvas gives him a full creative freedom. Combination of colour applied on the canvas creates framework for artistic process. In the language of digital art the colour is substituted by bytes. Primary number change of which triggers a mathematical function result of which is graphical representation of original mathematical equation in graphical space.

<Courtesy of Matej Pavlicek> Research Concepts

When mathematical representation of Fractal patterns was first discovered, mathematicians were still unable visually prove all its complexities. Only in the age of digital revolution when the seemingly limitless processing power of computers was introduced to the concept of fractal patterns the break through happened. Indefinite visual representation of fractal theory could be visually drawn. For now human eyes and the quality of print technologies remains the limiting factor for two dimensional representation of natural fractal patterns. However computer monitors and other digital display devices nowadays allow us to look indefinitely into the fractal space deepening our understanding of complexity and ingeniousness of the hidden natural processes we began to understand only recently.

This allows us to introduce third dimension into the data visualization. See following example

Third dimension of the image allows us to map the visualized statistical information over the three dimensional sufrace. I decided to use three dimensional simple attractors for the purposes of globalization visualization on following two art pieces.

TRULY GLOBAL

DESCRIPTION:

The visualization project attempts to visually describe the very reality of global human interconnections. Every each of us lives in the centre of our personal universe. The universe of self- sustainment, self-provision, self-security and self-interest. However, effects of our everyday behaviour as customers, travellers and consumers are not limited to the boundaries of our self-universe. These effects are with increasing gravity exceeding our personal, local or national boundaries multiplying the economic, social and environmental impact they cause in both positive and negative respects.

TECHNIQUE:

I based this visualization on 4 values collected and recorded over the period of three months in 2010 representing my personal consumer behaviour and its global impact. These values were visualized using Peter de Jong’s equation of mathematical attractors. This function plots the phase space using arbitrary starting values within the image region.

CYCLE

DESCRIPTION:

We as human beings living in our own social context performing the everyday roles of citizens, travellers, buyers or workers have to understand our participatory roles in evolutionary processes forming the future of global social, environmental and economic landscape. In certain parts of the world people are becoming increasingly vulnerable to everyday consumer decisions and actions of people thousands of miles away, caused by structural problems of globalized capitalism.

The visualization attempts to depict our connection with our global consumer footprint.

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INVISIBLE GENERATION

Posted in "M" Master Artwork Development by matvandenart on August 9, 2010

This blog entry follows the research into creation of INVISIBLE GENERATION artowork

Another example of innovative visualization of a data source is Turbulence project. In this project Robert Hodgins uses innovative way of displaying interactive particle data maps driven by an audio data input. Hodgins used Processing programming language to achieve his artistic vision.  Single information threads were assigned to the individual moving particles which played role of visual data holders. General image motion was invoked by interaction of individual particles put in motion by external information feeds.

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Another example of innovative visualization of a data source is Stippling project. In this project Robert Hodgins uses innovative way of displaying interactive particle data maps driven by an black and white graphical data input. Hodgins used Processing programming language to achieve his artistic vision.  Single information threads were assigned to the individual moving particles which played role of visual data holders. General image motion was invoked by interaction of individual particles put in motion by external information feeds.

Vodpod videos no longer available.

Robert Hodgins was able to prove the simple graphic elements as dots if given generally recognisable properties can be perceived by human mind as data we can interpret in the real world. By assigning generally recognisable name and properties to particles we are able to simulate real-time informational flows. This idea was further explored by James Frost – film director – in his concept design for Radioheads music videoclip.

James Frost in House of Cards video clip used scanned information of a human face translating it into three dimensional placement of dots on computer screeen. Each particle rendered on the screen corresponds with a certain point of singer’s face. Human brain is able to link individual particles and interpret the dotted information as a human face again. Frost took information source and changed its visualization method relying on audience’s ability to interpret and understand the output information. This approach to data visualization explores human ability to recognize and process atypical/new information sources and interpret them into real-world understanding triggering possibility of new knowledge.

During the course of creation visual narrative for my MDes project I was inspired by upper mentioned artists and their individual innovative ways of data displaying and sharing. In the project I have been using statistical and mathematical data concerning the globalizatized capitalism to create new visual representation of the data combining statistical approach of Hans Rosling with interpretational approach of Christobal Vila and minimalistic style of James Frost all described earlier.

Approach to data visualization where particle clouds are used to visualize two or three dimensional data was very inspiring for my further research:

terminator

point cloud research

Jeremy Cox notes “Research for sequences in Terminator Salvation. We used the Bumblebee 2 stereoscopic Camera from Pt Grey Research. The first clip is a screen capture of the software bundled with the camera, and the rest are renders from After Effects using Trapcode Form.”

machine vision montage

Trapcode Form was used extensively in our work on Terminator Salvation to generate point clouds for the opening studio logos and machine vision sequences. From our earliest tests we were intrigued by the idea of a machine understanding the three dimensional space it exists within, and found point clouds to be a great visual cue in expressing that. Form allowed us to generate and modify the point clouds within After Effects, giving us immediate results and flexibility without needing to jump back to a 3D application.

Our final pipeline involved doing a 3D track of the original shot, recreating the scene in 3D with rough geometry, and rendering a depth map of the scene from a stationary camera with parallel perspective. We then used the depth matte to displace the Form particles on their Z axis. When the Form particles are correctly positioned and viewed through the match moved 3D camera, they align to the original plate.”

This approach reminds me the Chris Jordan’s photographic work where Jordan tries to visualize our daily habbits and their implicaiton to our environment. Jordan uses quantitative represenation of our behaviour visualizing mathematical representation of objects in question.

hotographer Chris Jordan trains his eye on American consumption. His 2003-05 series “Intolerable Beauty” examines the hypnotic allure of the sheer amount of stuff we make and consume every day: cliffs of baled scrap, small cities of shipping containers, endless grids of mass-produced goods.

His 2005 book In Katrina’s Wake: Portraits of Loss from an Unnatural Disaster is a chilling, unflinching look at the toll of the storm. And his latest series of photographs, “Running the Numbers,” gives dramatic life to statistics of US consumption. Often-heard factoids like “We use 2 million plastic bottles every 5 minutes” become a chilling sea of plastic that stretches beyond our horizon.

While previous examples used real objects/subjects to visualize 3D depth of colour/contrast/brightnest/hue information the next example is using partilce effect to visualize infromation originating from motion source.

Conductor

Sebastian Langnickel uses the various conducted sources as the data sources where each colour represents one instrument. Onother data souce originates in the three dimensional recognition of conductor’s hand movement. This example shows our ability to combine database structured information withing the chaotical organic and chaotic system driven by another data source. Following examples expand on the theory.

bw particles

music

Although the combination of rigid – raw statistical information sources with the organic system can create visually surprising/pleasing results, the chaotic nature of such visualization restricts it from intended use.

In my final work I decided to combine James Frost’s approach to particle visualization of three dimensional objects and the Chris Jordan’s approach to quantitative data visualization. This approach allows me to quantitativelly visualize statistical information – the number of particles represent statistical data source as Chris Jordan does in his practice. While the three dimensional particle displacement is determined by an underlying image helping to establish the context of the piece as pioneered by James Frost.

INVISIBLE GENERATION

DESCRIPTION:

The visualization was inspired by Chris Jordan’s approach to data visualization. Each white dot represent a child given or sold for labour every six months. Currently there are 200 000 children workers exploited by the very same economic model we unknowingly support. Children with no rights, no say, deprived of education. Children with stolen opportunities, stolen future. Children whose products we buy, but we do not know of.

SILENT 400 – EQUALITY

Posted in "M" Master Artwork Development by matvandenart on August 9, 2010

This blog entry follows the research into creation of SILENT 400 and EQUALITY artoworks

This visualization follows the research to the statistical data visualization described in TRULY GLOBAL & CYCLE post.

Resolution of problem between data and our understanding of it requires innovative approach to message communication in order to spread public awareness. Jonathan Harris’s innovative approach to digital communication demonstrates potential of digital media to acquire and interpret information in innovative ways changing the way our mindset is exposed to incoming information, ultimately changing our perception and contextual understanding of the dataset.

Daily we are exposed to the gigantic numbers in our news, by our sciencists or statemen. The numbers our brain just doesn’t have the ability to comprehend. Harris attempts to use this raw language of data, and translate it into a more universal visual language, that can be felt. He aligned himself with the mantra of computer artist and composer Golan Levin: to design tools that are instantly knowable but infinitely masterable—like the pencil or the piano.

Jonathan Harris’s projects We Feel Fine and Universe encourage us to realize the wide public can become visualcommunicators who have a great opportunity and responsibility to contribute to challenges of global era.

My attempt to respond to Harris’s calling to become public visualizator discussing socially sensitive issues has materialized in the form of following two artforms.

I decided to use Peter de Jong and Clifford mathematical formula of simple attractors to visualize both projects discussing current socio-economcal issues.

Both of these issues are mostly only potrayed in the form of extremely large numbers or graphs taken from their native socio-economic context. That is why I recognized the importance of interpreting these facts in new innovative visual form.

SILENT 400

DESCRIPTION:

When George W. Bush came to the office, 400 of the richest US citizens were worth about a trillion dollars – in only 4 years their wealth grew by 60% to 1.6 trillion. Such disproportionate saturation of wealth drains the other groups of society of their resources creating increasingly unequal societal-model.

TECHNIQUE:

I visualized this inequality using Peter de Jong’s simple attractor formula. Saturation of colour and its gradation throughout the image represents the spread of wealth within contemporary US society.

EQUALITY

DESCRIPTION:

Capitalism and democracy isn’t the same thing. Democracy creates equality while capitalism creates inequality.

The visualization attempts to visualize the generally conceived image of equality many of us accepted to believe in. The project attempts to uncover the contradictions between statistical facts and the general attitudes generated by mass media presentation of the very same facts. The contradiction between beauty and reality. The contradiction between what we like to see and what we do not want to hear.

The mathematical function used for generation of this visualization is based on following variables :

1% of UK population has accumulated wealth of 21% of total UK wealth

50% of UK population has accumulated wealth of 93% of total UK wealth

HOME

Posted in "M" Master Artwork Development by matvandenart on August 8, 2010

This blog entry follows the research into creation of HOME artowork

Home project expands TRAILS project research which enabled the audience interact with the global map and observe the global implications of our local actions.

It was necessary to retain the original map structure of the project while updating the content/context to better communicate individual problems of global capitalism.

The problem I decided to research was the implication of global warming – accelerated by our consumer choices – to the various parts of the world and more specifically individual communities.

I was inspired by Chris Jordan’s approach to data visualization. Chris Jordan in his work explores the quantification of information and how we perceive it. Jordan visualizes contemporary problmes by not showing the statistics as numbers but in numbers. Chris Jordan quantitatively visualizes the core of the problem instead of just showing incredibly big number people can not conceive-imagine anyway.

Many of Jordan’s works are created from photographs of garbage, a serendipitous technique which started when he visited an industrial yard to look at patterns of colour and order. His industrious passion for conservation and awareness has brought much attention to his photography in recent years. Jordan uses everyday commonalities such as a plastic cup and defines the blind unawareness involved in American consumerism. His work, while often unsettling, is a bold message about unconscious behaviors in our everyday lives, leaving it to the viewer to draw conclusions about the inevitable consequences which will arise from our habits.

I extended my research into the statistical data visualization by Hans Rosling’s approach to data visualization.

Rosling’s approach to data visualization involves graphical interpretation of not only economic data but also social and health statistics gathered from various governmental and non-governmental institutions. Decision maker’s ability to visually compare various socio-economic dimensions of the problem helps to generate better understanding of associated issues and the extent of their complexity on local or even global stage. Understanding of wide socio-economical context ultimately helps to minimise harming effects on the wider population and environment.

Rosling names the removal of stereotypes as the best feature of his innovative visual approach to statistical data interpretations.

When GapMinder approach was combined with my previous research leading to CAPCER project I was able to create following imagery:

I further expanded on the quantitative data representation experimentation advocated by Chris Jordan. Data source was plugged to the flash application which enabled me to visualize the quantitative information in innovative manner.

When previous two approaches combined I was able to visualize the two opposing information connected by the same statistical/real world context.

PROJECT: RECOVERY

DESCRIPTION:

The visualization was inspired by research of Hans Rosling’s visualization application GapMinder.

Black blocks represent major global economic players/countries. Size, shape and direction of each individual shape is determined by country’s population, past economic evolution and current economic growth/decline. The economic statistics are projected over the background plane where each square represents a house abandoned this year worldwide due to the unsustainable economic situation for local population caused by current global socio-economic or environmental changes generated by constant capitalistic hunger for growth as the only indicator of evolution and improvement.

Taking it further:

I was very inpired by my ability to graphically visualize certain statistical facts as shown on previous project – above.

My experiments continoued and I was able to add colour as an thrid statistical variable being able to generate increasingly complex visualizations.

Individual statistics – Experiments:

When individual statistical information collected and combined was projected over the world map I was able to generate better visuall representation of individual statistical data. People can easier recognize and relate to such representation as it resembles object they are familiar with and is generally understood.

PROJECT: HOME

DESCRIPTION:

Home is follow up on project Trails exploring OSN predictions of socio-envrionmental implications of global warming to communities around the world. Current economic system is not sustainable or even morally satisfying, multiplying the problems it set to eradicate. Our numbness and general failure to evaluate, interpret and communicate global challenges caused by constant hunger for growth is putting too much strain on our unique irreplaceable environment and the most vulnerable people of this planet.

OSN predictions into the number of communities/regions affected or destroyed by global warming over the period of next 20 years were used as data source for the visualization. The image represents predictions from South America/Africa/Middle East/Asia and partially Europe. Red colour represents regions of social or environmental destruction while grades of black colour represent the degree of social change brought by global warming to local communities.

In the era when we can irreversibly affect or even destroy ancient ecosystems, when liberal global trade can degrade quality of life of whole societies, when armies of children slaves are hired everyday to work as child labourers in the production of many products we buy, we have to be able to respond to ever increasingly complex global challenges more quickly than ever before. This visualization experiment attempts to improve current simple communication based on strings of statistical numbers and give it more human friendly visual face.


Home is follow up on project Trails exploring OSN predictions of socio-envrionmental implications of global warming to communities around the world. Current economic system is not sustainable or even morally satisfying, multiplying the problems it set to eradicate. Our numbness and general failure to evaluate, interpret and communicate global challenges caused by constant hunger for growth is putting too much strain on our unique irreplaceable environment and the most vulnerable people of this planet.

OSN predictions into the number of communities/regions affected or destroyed by global warming over the period of next 20 years were used as data source for the visualization. The image represents predictions from South America/Africa/Middle East/Asia and partially Europe. Red colour represents regions of social or environmental destruction while grades of black colour represent the degree of social change brought by global warming to local communities.

In the era when we can irreversibly affect or even destroy ancient ecosystems, when liberal global trade can degrade quality of life of whole societies, when armies of children slaves are hired everyday to work as child labourers in the production of many products we buy, we have to be able to respond to ever increasingly complex global challenges more quickly than ever before. This visualization experiment attempts to improve current simple communication based on strings of statistical numbers and give it more human friendly visual face.

CAPCER

Posted in "M" Master Artwork Development by matvandenart on August 8, 2010

This blog entry follows the research into creation of CAPCER artowork

This research was greatly influenced by Joshua Davis’s Praystation project and his experimental visualization methods.

Davis was strongly influenced by Jackson Pollock, an abstract expressionist whose work came of age in the 1940s and 50s. Pollock splattered paint (as well as other items) across large canvases with the idea that his art was the process of its creation rather than the final product. Embracing the computer as a tool for generating his work, Davis wrote code that randomly distributed, arranged, and distorted his artwork, essentially creating new work as a final result. Other times he generated entire pieces practically completely at random. That is, the art is the code that produces the final result rather than the final randomly generated works themselves.

His website, Praystation.com, which he would use to exhibit new design work and experiments, was extremely influential and was one of the first to offer open source Flash files.

I continued in Davis’s experimental image creation based on the random selectio of shapes and colours, lines, positions, motion and so on.

To relate the visualization reserach to the context within which it is supposed to appear I decided to replace visualization model based on random selection of objects and their placement on the digital canvas with the variables driven from statistical data selected by me.

Following gallery shows visualization of different statistical data, which when plugged into the flash based chaotical application generated surprising shapes. When shapes later combined in photoshop using different blending modes the individual statistical facts created one final image. Context became the artwork.

PROJECT: CAPCER

DESCRIPTION:

Current predatory form of capitalistic socio-economic system based on skills, resources and labour exploitation creates a cancer of unprecedented social inequality. The system represents evidence of decadence, escapism and insulation from realities of the world in which we live. We are currently wealthy, fat, comfortable and complacent. We have built in allergy to unpleasant or disturbing information, our mass media reflect this. But unless we get up from our fat surpluses and recognize that the system itself employs all its powers to distract, delude, amuse and insulate us. Then black or white, wealthy or poor, young or old we all might see totally different world far too late.

Journey of Freedom

Posted in "M" Master Artwork Development by matvandenart on August 8, 2010


bbc web networks map

Vodpod videos no longer available.

PROJECT: Journey of Freedom

DESCRIPTION:

What we see unlocks what we cannot see. What we see unlocks the invisible ties and bonds of the sympathy that brings us together to become a human community. GORDON BROWN

Visualization represents captured Internet data flow of a protest meeting message during the post presidential election in Iran. The colours represent the different types of social networks which enabled such collaboration.

When Iran found itself in the time where the conventional mass media as television, radio, newspapers licenses were taken or at least were heavily censored by the government. Internet, YouTube and social networks suddenly became the answer and the classical one-to-many concept of communication broadcasting has suddenly been transformed to many-to-many with the help of the digital communication network media.

Power of moral sense combined with the power of our communication technologies and our ability to organize internationally. That in my view, gives us the first opportunity as a community to fundamentally change the world. Foreign policy can never be the same again. It cannot be run by elites; it’s got to be run by listening to the public opinions of people who are blogging.

User interaction

Posted in "M" Master Artwork Development by matvandenart on August 8, 2010

TRAILS – user interaction

Posted in "M" Master Artwork Development by matvandenart on August 8, 2010
Final artwork

Final artwork

Following Blog entry explains the development of this project.>>>>

In this visualization project I wanted to explore further ways of depicting globalization and its complexity. The way actions on one continent/one country affect people/nature on different continent and different country.

Following set of images show the development process>>

In this particular project I chose more literal approach to the globalization visualization. Firstly I started with using world map and experimented with the automatic placement of individual interactive elements within the borders of the world map which can be seen on the first world map (left). Subsequently I decided to randomize feed of the interactive elements. Elements would be loaded from the vector image database. Loaded images would have contextual relationship with the visualized issue(image on right).

The next step was to add interaction between mouse motion and the individual interactive elements as seen bellow. This added user interaction element should enable audience to directly explore the visual impact actions originating from one part of the world could have to the rest of the region or the world.

Because I did not find the previous visualization method enough visually appealing I decided to use my experience from the random motion project with recording of the motion path as well as scale function linked to the mouse motion speed.

Final interaction visualization of this project can be seen of following image.



TRAILS – user interaction – history

Posted in "M" Master Artwork Development by matvandenart on August 8, 2010
Final artwork

Final artwork

Following Blog entry explains the development of this project.>>>>

To take the visualization of this project further (previously development explained in Global issues 2 – user interaction blog post results of which we can see below), I decided to include blurring effect to extend the context of this project by dimension of time.

Blurring effect was added to simulate long lasting effect of our actions which once done wear-out only very slowly and in some instances will not ever disappear. Blurring effect should be seen as a visual clue guiding the audience toward understanding what effects our actions cause not only from short time perspective but also far into the future world of our children and grandchildren.

Final artwork

Global Statistics

Posted in "M" Master Artwork Development by matvandenart on May 7, 2010

Random Motion 4 – user interaction

Posted in "M" Master Artwork Development by matvandenart on May 7, 2010

To see previous research please read >> random motion 3 << blog post. By adding interactivity behaviour random function is triggered on mouse click.

Interactivity element was added to simulate further real world triggering of actions by human beings.

Random Motion 3 – user interaction

Posted in "M" Master Artwork Development by matvandenart on May 7, 2010

Che Guevara wrote: The laws of capitalism, which are blind and are invisible to ordinary people, act upon the individual without he or she being aware of it. One sees only the vastness of a seemingly infinite horizon ahead. That is how it is painted by capitalist propagandists who purport to draw a lesson from the example of Rockefeller — whether or not it is true — about the possibilities of individual success. The amount of poverty and suffering required for a Rockefeller to emerge, and the amount of depravity entailed in the accumulation of a fortune of such magnitude, are left out of the picture, and it is not always possible for the popular forces to expose this clearly … It is a contest among wolves. One can win only at the cost of the failure of others.

My intention has been to portray our everyday blindness to how actions triggered by us are trickled down the globalized capitalistic system as well as our inability to control the circumstances in which we operate/the system itself.

As previously explained I based particular parts of the project on research into randomization and various ways I could use this process when interpreting the problems of globalized capitalism.

Random motion Experiments

By capturing the motion over the time, adding greater number of motion paths and changing colours of the motion paths it is possible to interpret further complexity of the globalization. Each colour represents one of the G20 countries. This visual aid will show audience that from the moment we enter the process and our consequent inability to change the course of following actions.

Changing the visualization methods for individual motion paths it is possible to further refine the final depiction of the issue described in this blog post.

The final artwork should be interpreted as the depiction of the complexity where our everyday action once done is unstoppable – butterfly effect. Complexity of external human/nonhuman forces influence the course of the future impacts of our initial meaningless actions.

Random Motion 2

Posted in "M" Master Artwork Development by matvandenart on May 7, 2010

Development process of this project has been explained in previous post – Random Motion 1.

Further experimental visualization functions were added to further depict the complexity of the globalization.

When considering the best ways to portray problematic areas of globalized society and the inability of individual people to see the results of their everyday domestic, retail/economic or social actions I decided to use randomization.  Randomization the best way depicts our inability to see the trickle-down effect of our actions.

Random motion Experiments
Random motion Experiments

By capturing the motion over the time it is possible to interpret complexity of the globalization. This visual aid will show audience that from the moment we enter the process and our consequent inability to change the course of following actions.

Random motion capture over time
Random motion capture over time

To interpret further complexity of the globalized societal processes I decided to introduce multiply the randomisation process by adding 4 additional points to the equation. Motion of three added points are following the original primary point with the certain delay and drag functions added. Except this behaviour they position is also partially generated by random function. In every step of the animation a line is drawn between primary point and the median point of three secondary points.

Random drawing - based on equation considering 4 points in space
Random drawing – based on equation considering 4 points in space

The final artwork should be interpreted as the depiction of the complexity where our everyday action once done is unstoppable – butterfly effect. Complexity of external human/nonhuman forces influence the course of the future impacts of our initial meaningless actions.

Random Motion 1

Posted in "M" Master Artwork Development by matvandenart on May 7, 2010
Final artwork

Final artwork

Following Blog entry explains the development of this project.>>>>

When considering the best ways to portray problematic areas of globalized society and the inability of individual people to see the results of their everyday domestic, retail/economic or social actions I decided to use randomization.  Randomization the best way depicts our inability to see the trickle-down effect of our actions.

Random motion Experiments

Random motion Experiments

By capturing the motion over the time it is possible to interpret complexity of the globalization. This visual aid will show audience that from the moment we enter the process and our consequent inability to change the course of following actions.

Random motion capture over time

Random motion capture over time

To interpret further complexity of the globalized societal processes I decided to introduce multiply the randomisation process by adding 4 additional points to the equation. Motion of three added points are following the original primary point with the certain delay and drag functions added. Except this behaviour they position is also partially generated by random function. In every step of the animation a line is drawn between primary point and the median point of three secondary points.

Random drawing - based on equation considering 4 points in space

Random drawing - based on equation considering 4 points in space

The final artwork should be interpreted as the depiction of the complexity where our everyday action once done is unstoppable – butterfly effect. Complexity of external human/nonhuman forces influence the course of the future impacts of our initial meaningless actions.

Simple Attractors 4

Posted in "M" Master Artwork Development by matvandenart on May 7, 2010

Simple Attractors 3

Posted in "M" Master Artwork Development by matvandenart on May 7, 2010

Working as digital designer it has been often required of me in my practice to innovatively interpret various analogue data sources within digital environment. However investigation into Joshua Davis’s praystation as well as Peter de Jong and Clifford’s mathematical representation of simple attractors helped me to uncover the hidden world of unconscious information transmission between living object and the source of information what Freud calls unconscious simultaneous exploring.

Critical statistical data acquired from World Bank and International Monetary Fund were used as variables driving the visualization phase of the project. Peter de Jong determined following function which when driven through the Flash programming environment is able to generate this visual innovative information interpretation.

xn+1 = sin(a yn) – cos(b xn)

yn+1 = sin(c xn) – cos(d yn)

What Freud describes in this quote is the human ability to unconsciously recognize and interpret acquired information based on our previous experience or contemporary interests. I would like to use these unconscious characteristics of human brain activity to interact with the audience through my art work.

Simple Attractors 2

Posted in "M" Master Artwork Development by matvandenart on May 7, 2010

Simple Attractors 1

Posted in "M" Master Artwork Development by matvandenart on May 7, 2010

Art – in Mathematics

Posted in "M" Master Artwork Development by matvandenart on January 11, 2010

Being a digital designer, it is often necessary in my practice to reproduce various forms of nature or natural behaviour in digital world. This past experience allows me to conceive the nature in the different view as most of other people see it. My previous practice enabled me to study nature and its forces and laws in mathematical terms. Understanding of these rules and subsequent mathematical representation enabled me successfully communicate with the computer scripting environment using the language of applied mathematics. Fractals, attractors and theory of chaos gives scientists, mathematicians, botanists and digital artists/designers an opportunity for intimate observation of the mechanisms behind the natural processes.

<Courtesy of Matej Pavlicek>

——–please read more——— (more…)

3D Background Environment – Concept

Posted in "M" Master Artwork Development by matvandenart on January 11, 2010

In this 3D concept of a industrial cathedral I tried to follow the research process from the previous post. Choice of materials, weak iron pillars in the state of degradation should signify he weak basis of the current economic concept which has been driving the world for too long. Empty containers should signify he intellectual and spiritual emptiness of the system embodying the legacy of capitalism.

Following set of images shows various vies of the environment concept:

3D Background Environment – Research

Posted in "M" Master Artwork Development by matvandenart on January 11, 2010

In my Artwork I would like to place the character in visually pleasing environment which embodies the legacy of capitalism.  Environment should embody the vanity of current economical model and our preoccupation with materialism. Modern built spaces representing the power and the wealth of the system under which governance one sixth of he world population suffers from malnutrition.

Following set of images depicts my mind-map in the field of environment research:

3D Subject – Sculpting – First Concept – Facial Expressions Study

Posted in "M" Master Artwork Development by matvandenart on January 11, 2010

Introducing the concept of emotions and their facial representation it is possible to capture the character or a sculpture.

In following series of facial expressions I tired to capture main human expressions of (normal state, surprise, anger and fear)

The benefit of 3D media is the ability to save individual facial expressions so artist can create full gallery of human facial expressions. Each of them can be then assigned to a character or even facial animation between individual expressions can be created giving the sculpted head man-like visual facial behaviour.

Series of extreme visual expressions can be seen an the picture below: performed by an actor. Actor’s ability to embody different emotions either extreme or non extreme give his acting benefit of reliability. I would like to apply these simple principles on the final sculpt as well to make it embody the real character of a human being.

Bigger picture of facial expressions can be seen if you click next> (more…)

3D Subject – Sculpting – First Concept – Side Views

Posted in "M" Master Artwork Development by matvandenart on January 11, 2010

To establish the sense of tree dimensional existence of sculpted character I attached the key views from the 3D space.

Option to work in 3D space allows me to fully take advantage of sculpting tools offered by ZBrush. Instant interactivity of 3D sculpting environment helps me to give a character the “CHARACTER”.

To see bigger picture please click next (more…)