Mat Van Den Art's Blog

AA SM2/11 Research Methods and Critical Studies Part 2

Posted in "M" Master Seminars by matvandenart on May 9, 2010

MOTIVATION

Che Guevara wrote: The laws of capitalism, which are blind and are invisible to ordinary people, act upon the individual without he or she being aware of it. One sees only the vastness of a seemingly infinite horizon ahead. That is how it is painted by capitalist propagandists who purport to draw a lesson from the example of Rockefeller — whether or not it is true — about the possibilities of individual success. The amount of poverty and suffering required for a Rockefeller to emerge, and the amount of depravity entailed in the accumulation of a fortune of such magnitude, are left out of the picture, and it is not always possible for the popular forces to expose this clearly … It is a contest among wolves. One can win only at the cost of the failure of others. (more…)

20. Glasgow Galleries Trip – Iain Irving

Posted in "M" Master Seminars by matvandenart on May 9, 2010

What is there to say? That is the key in the evolution of the artwork exhibition. The context of place, history, people, medium and materials are the tangible substances of the art exhibition opening the portal of intangible and rolling out the red carpet for the artwork to come and speak to us. Communication, the higher quality of humans which in so many ways distinguishes us from all the other life on earth but in its simplest from still keeps us all the same helps us to understand the hunger of artist to display his/hers work in its most opinion saturated way.

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19. Sculpture at Tyrebagger – Jennifer Clarke

Posted in "M" Master Seminars by matvandenart on May 9, 2010

Being a digital designer, in my view, design is not just about making things. Design is a social, collaborative activity often able to fully engage or even infuse with the audience providing, telling, describing them the social context of the design as artist sees it. However when it comes to producing large freely accessible interaction sculptures as seen at Tyrebagger, art/design production ceases to exist within the creatively unlimited space of design studio.

(more…)

17-18. The Uncanny – Alexandra Kokoli

Posted in "M" Master Seminars by matvandenart on May 9, 2010

In his 1919 essay “Das Unheimliche”, Sigmund Freud discusses the concept of the “uncanny”, where something can be familiar, yet foreign at the same time and why it is that certain objects, phenomena and situations arouse in us a feeling of uncanniness, while other, almost similar objects, phenomena and situations, don’t . This cognitive dissonance often leads to an outright rejection of the object, as one would rather reject than rationalize. (more…)

16. Data Visualization – Barbara Hahn and Christine Zimmerman

Posted in "M" Master Seminars by matvandenart on May 8, 2010

“Because in the past transmitter and storage media were in short supply, for a long time we lived outside knowledge. Today, by con­trast, we move in the space of knowledge, in the permanent virtual present of knowledge-satiated spaces, yes, we are inundated with knowledge.”

Michel Serres, Literature and the Exact Sciences, 1988 (more…)

15. Curatorial Practice – Iain Irving

Posted in "M" Master Seminars by matvandenart on May 8, 2010

Curatorial practice is more than showing it is about the creation of intricate psychological encounters. Curation practitioner plays a role of film director where he/she chaoses and ultimately uses the individual actors in the way they best portray curator’s vision. Curator plays a psychological chess with its audience where the artwork becomes a figurine and the exhibition space ultimately becomes chess-board. The audience enters the game just before the last move at the moment where the consternation of all figurines has been set. The ultimate faith of the game is already decided and the victory is in the hands of curator because it was precisely him who decided the position of individual figures to portray his message and satisfy audiences hunger for new experience. (more…)

14. The Astute Generalist & the Undisciplinarians – Geoff Mann

Posted in "M" Master Seminars by matvandenart on May 8, 2010

The question is: Is the discipline/interdiscipline defined by what the past generations was able to achieve with the particular art form or where the next generation could take it?

How would current art world define Leonardo DaVinci’s practice? Would he be framed as a painter, craftsman, philosopher, visionary or even engineer? (more…)

13. Relational Sculpture – Tom O’Sullivan and Joanne Tatham – Not Present at Seminar

Posted in "M" Master Seminars by matvandenart on May 8, 2010

Tom and Joane in the seminar outlined the idea that composition of objects in space can tell a story by objects context, precise positioning, colour and material used based on series of examples of work by Iza Gensekn, Cathy Wilkes and Francis West. (more…)

12. Contextual Review – Iain Irving

Posted in "M" Master Seminars by matvandenart on May 8, 2010

Contextual review is thoroughly explored topic where number of books were published to help us understand research processes in individual disciplines of human activity. Some books suggest visual approach “ The Information Design Handbook”, some deeply academic “The Craft of Research” and with emergence of new technologies some even suggest to use multimedia “Data Flow: Visualising Information in Graphic Design” to best encapsulate the our intellectual processes during the contextual review.

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11. Art in the Interview – Iain Irving

Posted in "M" Master Seminars by matvandenart on May 8, 2010

The works of art resist definition and outclass all descriptions, living its own life, provoking our scrutiny, and inviting our participation in its mysteries. The defiance is ever present in the work of art; yet often its initial strangeness of form, style or theme provokes negative responses or viewer’s indifference. (more…)

Global Statistics

Posted in "M" Master Artwork Development by matvandenart on May 7, 2010

Random Motion 4 – user interaction

Posted in "M" Master Artwork Development by matvandenart on May 7, 2010

To see previous research please read >> random motion 3 << blog post. By adding interactivity behaviour random function is triggered on mouse click.

Interactivity element was added to simulate further real world triggering of actions by human beings.

Random Motion 3 – user interaction

Posted in "M" Master Artwork Development by matvandenart on May 7, 2010

Che Guevara wrote: The laws of capitalism, which are blind and are invisible to ordinary people, act upon the individual without he or she being aware of it. One sees only the vastness of a seemingly infinite horizon ahead. That is how it is painted by capitalist propagandists who purport to draw a lesson from the example of Rockefeller — whether or not it is true — about the possibilities of individual success. The amount of poverty and suffering required for a Rockefeller to emerge, and the amount of depravity entailed in the accumulation of a fortune of such magnitude, are left out of the picture, and it is not always possible for the popular forces to expose this clearly … It is a contest among wolves. One can win only at the cost of the failure of others.

My intention has been to portray our everyday blindness to how actions triggered by us are trickled down the globalized capitalistic system as well as our inability to control the circumstances in which we operate/the system itself.

As previously explained I based particular parts of the project on research into randomization and various ways I could use this process when interpreting the problems of globalized capitalism.

Random motion Experiments

By capturing the motion over the time, adding greater number of motion paths and changing colours of the motion paths it is possible to interpret further complexity of the globalization. Each colour represents one of the G20 countries. This visual aid will show audience that from the moment we enter the process and our consequent inability to change the course of following actions.

Changing the visualization methods for individual motion paths it is possible to further refine the final depiction of the issue described in this blog post.

The final artwork should be interpreted as the depiction of the complexity where our everyday action once done is unstoppable – butterfly effect. Complexity of external human/nonhuman forces influence the course of the future impacts of our initial meaningless actions.

Random Motion 2

Posted in "M" Master Artwork Development by matvandenart on May 7, 2010

Development process of this project has been explained in previous post – Random Motion 1.

Further experimental visualization functions were added to further depict the complexity of the globalization.

When considering the best ways to portray problematic areas of globalized society and the inability of individual people to see the results of their everyday domestic, retail/economic or social actions I decided to use randomization.  Randomization the best way depicts our inability to see the trickle-down effect of our actions.

Random motion Experiments
Random motion Experiments

By capturing the motion over the time it is possible to interpret complexity of the globalization. This visual aid will show audience that from the moment we enter the process and our consequent inability to change the course of following actions.

Random motion capture over time
Random motion capture over time

To interpret further complexity of the globalized societal processes I decided to introduce multiply the randomisation process by adding 4 additional points to the equation. Motion of three added points are following the original primary point with the certain delay and drag functions added. Except this behaviour they position is also partially generated by random function. In every step of the animation a line is drawn between primary point and the median point of three secondary points.

Random drawing - based on equation considering 4 points in space
Random drawing – based on equation considering 4 points in space

The final artwork should be interpreted as the depiction of the complexity where our everyday action once done is unstoppable – butterfly effect. Complexity of external human/nonhuman forces influence the course of the future impacts of our initial meaningless actions.

Random Motion 1

Posted in "M" Master Artwork Development by matvandenart on May 7, 2010
Final artwork

Final artwork

Following Blog entry explains the development of this project.>>>>

When considering the best ways to portray problematic areas of globalized society and the inability of individual people to see the results of their everyday domestic, retail/economic or social actions I decided to use randomization.  Randomization the best way depicts our inability to see the trickle-down effect of our actions.

Random motion Experiments

Random motion Experiments

By capturing the motion over the time it is possible to interpret complexity of the globalization. This visual aid will show audience that from the moment we enter the process and our consequent inability to change the course of following actions.

Random motion capture over time

Random motion capture over time

To interpret further complexity of the globalized societal processes I decided to introduce multiply the randomisation process by adding 4 additional points to the equation. Motion of three added points are following the original primary point with the certain delay and drag functions added. Except this behaviour they position is also partially generated by random function. In every step of the animation a line is drawn between primary point and the median point of three secondary points.

Random drawing - based on equation considering 4 points in space

Random drawing - based on equation considering 4 points in space

The final artwork should be interpreted as the depiction of the complexity where our everyday action once done is unstoppable – butterfly effect. Complexity of external human/nonhuman forces influence the course of the future impacts of our initial meaningless actions.

Simple Attractors 4

Posted in "M" Master Artwork Development by matvandenart on May 7, 2010

Simple Attractors 3

Posted in "M" Master Artwork Development by matvandenart on May 7, 2010

Working as digital designer it has been often required of me in my practice to innovatively interpret various analogue data sources within digital environment. However investigation into Joshua Davis’s praystation as well as Peter de Jong and Clifford’s mathematical representation of simple attractors helped me to uncover the hidden world of unconscious information transmission between living object and the source of information what Freud calls unconscious simultaneous exploring.

Critical statistical data acquired from World Bank and International Monetary Fund were used as variables driving the visualization phase of the project. Peter de Jong determined following function which when driven through the Flash programming environment is able to generate this visual innovative information interpretation.

xn+1 = sin(a yn) – cos(b xn)

yn+1 = sin(c xn) – cos(d yn)

What Freud describes in this quote is the human ability to unconsciously recognize and interpret acquired information based on our previous experience or contemporary interests. I would like to use these unconscious characteristics of human brain activity to interact with the audience through my art work.

Simple Attractors 2

Posted in "M" Master Artwork Development by matvandenart on May 7, 2010

Simple Attractors 1

Posted in "M" Master Artwork Development by matvandenart on May 7, 2010

Overlord

Posted in "M" Master Project Tools & Techniques by matvandenart on May 2, 2010

This project is entirely about mesmerism. The intention was to cause passersby to stop and stare up at the 50 meter wall on which the Overlord appears. He stares down at them, surrounded in a swirling reaction-diffusion fluid. He appears indifferent and his facial expression does not change.

The reaction-diffusion responds to the brightness of the pixels in the video as well as the motion from frame to frame. The motion creates ripples which propagate across the screen and influence the formation and destruction of the RD patterns.

Vodpod videos no longer available.

Robert Hodgins was able to prove the simple geometrical shapes if given generally recognisable properties can be perceived by human mind as data we can interpret in the real world. By assigning generally recognisable characteristics to individual particles we are able to simulate real-time informational flows.

Robert took information source and changed its visualization method relying on audience’s ability to interpret and understand the output information. This approach to data visualization explores human ability to recognize and process atypical/new information sources and interpret them into real-world understanding triggering possibility of new knowledge.

Stippling

Posted in "M" Master Project Tools & Techniques by matvandenart on May 2, 2010

Another example of innovative visualization of a data source is Stippling project. In this project Robert Hodgins uses innovative way of displaying interactive particle data maps driven by an black and white graphical data input. Hodgins used Processing programming language to achieve his artistic vision.  Single information threads were assigned to the individual moving particles which played role of visual data holders. General image motion was invoked by interaction of individual particles put in motion by external information feeds.

Vodpod videos no longer available.

Robert Hodgins was able to prove the simple graphic elements as dots if given generally recognisable properties can be perceived by human mind as data we can interpret in the real world. By assigning generally recognisable name and properties to particles we are able to simulate real-time informational flows. This idea was further explored by James Frost – film director – in his concept design for Radioheads music videoclip.

James Frost in House of Cards video clip used scanned information of a human face translating it into three dimensional placement of dots on computer screeen. Each particle rendered on the screen corresponds with a certain point of singer’s face. Human brain is able to link individual particles and interpret the dotted information as a human face again. Frost took information source and changed its visualization method relying on audience’s ability to interpret and understand the output information. This approach to data visualization explores human ability to recognize and process atypical/new information sources and interpret them into real-world understanding triggering possibility of new knowledge.

During the course of creation visual narrative for my MDes project I was inspired by upper mentioned artists and their individual innovative ways of data displaying and sharing. In the project I have been using statistical and mathematical data concerning the globalizatized capitalism to create new visual representation of the data combining statistical approach of Hans Rosling with interpretational approach of Christobal Vila and minimalistic style of James Frost .

Hans Rosling – GapMinder

Posted in "M" Master Project Tools & Techniques by matvandenart on May 2, 2010

With the advent of digital communication technologies, an enormous quantity of information can be stored and transferred. This incredible communication potential of integrated internet networking has created new opportunities for data/information to be generated, shared, transferred and new knowledge to be generated starting the new cycle again.

During the visualization research phase of the project I have been greatly influenced by a Swedish professor of international health Hans Rosling and his data visualization initiative called GapMinder. Rosling developedGapMinder as a personal initiative project which would help global governments to make more precise aid, development and financial decisions based on innovative ways of displaying statistical data.

To see GapMinder application click here

GapMinder simplifies the decision-making process on all levels of decision-making ladder  by  allowing instant access to the latest statistic information from various sources being displayed in the form understandable for human brain. Rosling’s approach to data visualization involves display not only economic information but also social and health related information comparison of which helps us to generate new knowledge.

Robert Hodgin – Flocking

Posted in "M" Master Project Tools & Techniques by matvandenart on May 2, 2010

Robert based this project on his previous experiments he has done with perlin noise flocking. All he wanted was a couple videos of flocking using a 3D crow (or is it a raven) he would provide. Simple enough. But given the tight deadline, the thought of doing a render and posting it and waiting for approval or changes and then implementing the changes then rerendering and reposting, etc… That process didn’t make sense for this project so we decided to deliver them an application instead.

Vodpod videos no longer available.

Using Processing, Robert Hodgin started playing around with the flocking behavior to make it more customizable. The original version of the flocking experiment had very few controls and they had to be hard-coded. There was no run-time adjustment. This was the first thing addressed. Several new parameters were added. They included population density, gravity, drag, collision avoidance, flight range, camera position and tracking, and a few toggles such as tethering strings, floor plane, and bezier curves. Once the parameters were tweaked to the user’s liking, they need only to hit the spacebar and an image sequence of PNGs would start saving to the harddrive.

Once he had the exported image sequence, it was pretty easy to put it into a post processing application and work his magic. See one of the final spots below. Or you can view them on the Nervo.tv website. The birds where used in the top three spots.

Using Processing, Robert started playing around with the flocking behavior to make it more customizable. The original version of the flocking experiment had very few controls and they had to be hard-coded. There was no run-time adjustment. This was the first thing addressed. Several new parameters were added. They included population density, gravity, drag, collision avoidance, flight range, camera position and tracking, and a few toggles such as tethering strings, floor plane, and bezier curves. Once the parameters were tweaked to the user’s liking, they need only to hit the spacebar and an image sequence of PNGs would start saving to the harddrive.
Once he had the exported image sequence, it was pretty easy to put it into a post processing application and work his magic. See one of the final spots below. Or you can view them on the Nervo.tv website. The birds where used in the top three spots.

Vodpod videos no longer available.